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Fantasy Real Time Strategy

This was for a RTS mobile game. Units are very low poly to allow for many units on screen on limited hardware.

David hagemann rts chars

Very low poly with 360 polys for the knight and up to 490 for the dwarf

David hagemann upgrades

Each unit has skin variations for different upgrades

David hagemann rts leveltest1

Units are scaled bigger relative to the environment yet tiny on screen

David hagemann lvlfx

Unity cinematic test

David hagemann test lvl

Test map with the modular grid based landscape pieces