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Fantasy Real Time Strategy

This was for a RTS mobile game. Units are very low poly to allow for many units on screen on limited hardware.

Very low poly with 360 polys for the knight and up to 490 for the dwarf

Very low poly with 360 polys for the knight and up to 490 for the dwarf

Each unit has skin variations for different upgrades

Each unit has skin variations for different upgrades

Units are scaled bigger relative to the environment yet tiny on screen

Units are scaled bigger relative to the environment yet tiny on screen

Unity cinematic test

Unity cinematic test

Test map with the modular grid based landscape pieces

Test map with the modular grid based landscape pieces