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Last Knight Environment Art

The environment of the endless jousting platformer game Last Knight. Put together in Unreal Engine 3 as track chunks with which the world gets generated endlessly on the fly. Furthermore props/elements, items and enemies get also spawned randomly on top.

Most of the environment assets and textures were sculpted in Zbrush. The bottom piece is baked to a seamless mesh/texture and then used to build any isle cliff chunk.

Most of the environment assets and textures were sculpted in Zbrush. The bottom piece is baked to a seamless mesh/texture and then used to build any isle cliff chunk.

The Road theme

The Road theme

The Forest theme

The Forest theme

The Cave theme

The Cave theme

The River Isles theme

The River Isles theme

The Volcano theme

The Volcano theme

The Graveyard theme

The Graveyard theme

The environment features a material effect that visualizes every impact with deformation and texture blend

The environment features a material effect that visualizes every impact with deformation and texture blend

The weather system features seamless blending as the snow here shows. Furthermore there is rain, fog and lightning.

The weather system features seamless blending as the snow here shows. Furthermore there is rain, fog and lightning.

Randomized Weather System

Touching the world has an impact